To design your game, first click on the <Design Game> icon on the menu at the top of the page. Then, click on the logo for the game type you would like to design. In your case, use the “Marketplace Live” option.
You should now be taken to the main 'Game Design' screen. Here, enter a "Game Name". The game name can be anything that helps you to keep up with your games. We will identify your game by it's game ID (created at the end of this process), so your game can be called whatever you like. Once you have named your game, select the "Difficulty Level" you would like to use. Once you have selected a difficulty level, you may be presented with the option to select either:
A) Play Against Computer (each student team competes against multiple computer-controlled teams)
B) Play Against Peers (each student team competes against other student teams)
Once you have selected an option, click on the 'next' button to be taken to step 2 of game design. Here, you will select the "Number of Teams" that you would like in the game, then enter the number of students for the game. (If you are unsure of the exact number, an estimate can be used, as long as your students will be purchasing their license numbers on-line via credit card. Otherwise, this number will be the number of licenses that will be issued to you for this game.). Then, select the maximum number of desired students per team. (The maximum number of students per team is 6. However, in special circumstances, we can approve as many as 8. Also, there are many situations where instructors want students to be on a team by themselves. If that is the case, you should select “1” from this drop-down menu). Once you have made your selection, click on the <Next> button located at the bottom right of the form.
Here, you will begin Step 3 of the game design process. You will need to define the processing dates and times for each of the quarters in the simulation. These dates may be changed at a later time, as often as you need to, so if you don't have the exact dates now, simply enter estimations now and you can modify these later. These dates will need to be consecutive in order to move to Step 4. (You may use the calendar icon to select dates from a calendar rather than entering them in manually). Once you have a schedule laid in, click on the 'next' button to move to the final step of game design.